2K Sports took over the WWE series of wrestling video games from THQ and will
launch its first entry in the NBA Live Coins newly christened WWE 2K series, WWE 2K14, on Oct.
29, 2013, parent company Take-Two Interactive announced today. According to
Take-Two, the game will be released on Xbox 360 and PlayStation 3.THQ launched
the most recent and final entry in its WWE franchise,
WWE '13 (screenshot above), last October. The publisher filed for bankruptcy
in December, but the rights to the NBA 2K18 MT Coins WWE license were not up for bidding in THQ's
bankruptcy auctions. Instead, after negotiations between THQ, WWE franchise
developer Yuke's, World Wrestling Entertainment (WWE) and Take-Two, THQ's
existing agreements with Yuke's and WWE were nullified so those companies could
sign new deals with Take-Two for the WWE franchise to continue under the
publisher's 2K Sports label.
Take-Two announced in mid-February that it had signed an exclusive five-year
contract with WWE to produce wrestling video games that will be developed by
Yuke's; at the time, Take-Two said its first game would be called WWE '14,
continuing THQ's naming scheme, but that changed today. Take-Two also hired
THQ's existing WWE production staff to manage development of the WWE 2K
franchise. The old THQ Fight Team, as the producers were known, now works under
Visual Concepts, the Take-Two studio that develops the NBA 2K and MLB 2K
franchises.'NBA 2K13' doesn't treat 'accessible' as a dirty word
2K Sports' NBA 2K series has become so successful that developer Visual
Concepts is focusing on making NBA 2K13 more accessible, although they're
certainly not ignoring the cries of hardcore fans. "You want the cool stuff to
be accessible at any level," said NBA 2K13 senior producer Rob Jones, during a
recent phone interview with Polygon.Jones was speaking specifically about
developer.
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